Heroes of the Storm: How the latest changes shake up Blizzard’s MOBA

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Introducing Role Queue

Blizzard Global Play allows you to connect to game servers in regions outside your own, making it easy to play with your friends in other parts of the world. By default, you will play in your home region, which is determined by the country of residence registered to your Blizzard account. For all other games, the game keys, upgrades, in-game items, game progress, and friend lists are all region-specific and are not transferred between regions. You can switch between regions via the game options menu or Play button in the Blizzard Battle.

When you launch the game, you will log in to the selected region.

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Last December, we rolled out phase one of our improvements for matchmaking , which featured an entirely new matchmaker built specifically to suit Heroes of the Storm. Take a look at stats from before the new matchmaker went live, and after:. Along with the rebuilt matchmaker, we also decreased the likelihood that inexperienced players will be matched up against those with a lot of games, and game knowledge, under their belts.

Prior to phase one, about games out of every 10, pit new players against veterans. After phase one, this has dropped to roughly 5 games in 10, —which we feel is a significant reduction. Our December 15 patch brought a new rule to Quick Match that prevents teams with one or more Warriors in their compositions from matching against teams without one. Full parties were playing against solo players a little too often prior to our first phase of matchmaking improvements. After rolling out phase one of matchmaking changes, we heard feedback that playing against parties as a group of solos was still a source of frustration for some players and, after investigation, implemented a new rule that greatly reduced the chance that this could occur.

Our most recent release brought a new rule for Hero League matchmaking , which greatly reduces the likelihood that Rank 1 players will be matched with or against others below Rank 4. This change also resolved an edge-case scenario, in which players with extremely high skill ratings could occasionally be matched with or against one or more low-ranked players.

Read our recent forum post on this topic for additional details and exceptions to this restriction. Stay tuned to the official Heroes website to catch all the latest news as it is announced.

Heroes of the Storm is getting a new hero and ranked queue system

Matchmaking Rating also known as “MMR” is a number calculated for each player to match them with players of similar skill. The intent behind MMR is to match players by skill. This is accomplished by comparing an assigned number MMR that adjusts based on the relative MMR of the opponents players win or lose to. Matching players by their effectiveness or performance helps make sure that less experienced players aren’t always playing against expert players, and that competitors at all levels are earning their victories by battling players of roughly equivalent ability.

Uncertainty represents how confident the system is in knowing that players belong at their current rank or rating.

Performance-based matchmaking changes that system. Now, the system examines your individual performance when calculating your MMR.

The Role Queue system is designed to help take the edge off this process, ultimately leading to matches that feel fairer and more fun, where players are in roles that they want to be in. The matchmaking system will then match two tanks, two supports, and two damage heroes to create a team, and upon entering match, players will select heroes within their chosen roles. At the end of a match in both Competitive Play and Quick Play , players will return to the main menu and select their role before queuing for the next game.

Each of the three roles will have its own queue, and players will be able to see estimates for the wait time for each at the role-selection screen. To help incentivize a more even distribution of players across all roles, players who queue for roles that are currently in high demand may get a reward. We believe that Role Queue will improve match quality, give players more control over their gameplay experience, and provide more positive social experiences between teammates.

Matchmaking and You: A guide to better complaints

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Topics that will be covered are the facts about Storm League and what exactly has changed, as well as taking a look back into the past at former ranked play modes. From now on, the two different queues of Hero League and Team League are merged into one rank again, with only one play mode to queue for. A new role selection was also added to the queue, so players can select the role they would like to play in the upcoming match. Other things that were changed with the introduction of Storm League are that you can visibly see the win count and rank of your party members while you are in the queue with them.

You can also see the preferred roles that your teammates have selected. This makes it easier to determine who will play which role in the next match and that will save you some time in the draft. You can no longer queue together with players that are more than two Leagues apart from your own rank. This does not affect players that are yet to be placed or when you are playing in a group of 5 players. To access Storm League, your account must be above level 50 and have 16 or more heroes available on it.

In this timeline, we can see how the ranked play mode within Heroes of the Storm has evolved itself to the Storm League it is today. At the launch of Heroes of the Storm, there is one ranked mode available with numbers assigned to determined ranks.

MMR Information

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At the launch of Heroes of the Storm, there is one ranked mode available with The matchmaking is still in the same pool, so players can queue in hero play modes for Heroes of the Storm have undergone some changes.

I use an algorithm similar to Microsoft’s TrueSkill, as this is generally agreed to be better than ELO for team games. Your MMR rating shows your skill level compared to other players. As this reflects skill, playing more games will not raise your MMR by itself. If you want to raise your MMR, you’ll need to get better :. After each game, your MMR is updated based on the result of the game, as well as the current average MMR of each team. If you were matched against a team with MMR higher than your team, and you win, your MMR will be raised more than normal.

Similarly, if you are matched against a team of lesser skill, and lose to them, your MMR will drop more than normal. I’ve put together different ‘leagues,’ which essentially breaks up the leaderboard. I want players of all levels to find value in this site, and with one leaderboard it is kind of overwhelming to start at the very bottom.

Having leagues gives you some milestones to work towards. Different leagues also means I can have different requirements for each league. As time goes on and more replays are uploaded, I will likely make more games required in order to be listed on the top leagues. I’ll always keep the entry requirement into the bottom leagues lower, so newer players can hopefully see themselves on the list pretty quick. Leagues are just splitting up players by MMR into groups.

The Current State of Matchmaking

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Returning from a break? Can’t recall that one patch that introduced huge gameplay changes? Let Patch Summaries be your guide to recent and not-so-recent patch changes. Nexus Anomaly – Structures: “we are removing both the negative Armor debuff that front towers used to provide and also reverting their aggro systems to no longer prioritize Heroes who attack other Heroes in their range. Forts, Keeps, and the Core will still prioritize enemy Heroes who attack other Heroes”.

Nexus Anomaly – Climate Phenomena: “Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up”. Storm League: Gold rewards removed starting Season 3, reward mount returning Season 3″which will be awarded after winning 50 games in Ranked Play”. Maximum Armor reduction from Structures reduced from to Self-damage, DoT effects, and Burning Rage-like talents “will no longer cause structures to focus Heroes”.

Experience Globes: are now immediately collectible and will be automatically collected from Minions killed by Hero Abilities or Basic Attacks. Nexus Anomaly – Experience Globes : “Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected”. Hero Mastery Rings: purchasable for Heroes over level 15, “placed over the top of the normal Hero Ring Storm League: placement matches “reduced from 10 to 3”; “Promotion and Demotion games have been removed”.

Heroes of the Storm matchmaking changes are now live

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These changes include an increased focus on match fairness, lessening of the post yesterday detailing how the matchmaking works in Heroes of the Storm.

Heroes of the Storm is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment and released on June 2, , for Microsoft Windows and macOS. The game is free-to-play , based on freemium business model, and is supported by microtransactions which can be used to purchase heroes, visual alterations for the heroes in the game, mounts, and other cosmetic elements.

Heroes of the Storm revolves around online 5-versus-5 matches, operated through Blizzard’s online gaming service Battle. To reach the Core, at least one line of defensive structures, known as “forts” and “keeps”, needs to be destroyed. Players can use the assistance of mercenary camps , battleground bosses , and a small group of computer-controlled units, called “minions” , to assault enemy more efficiently.

Minions periodically spawn throughout the game in groups, marching along the lanes toward the enemy base. There are currently 15 battlegrounds available to play, each of which has different meta and secondary objectives to secure. In all game modes, each player controls one of the 89 playable characters as of June , [8] called “heroes”, with each having a unique design, strengths, and weaknesses.

Heroes are divided into six separate roles: tank, bruiser, ranged assassin, melee assassin, healer, and support. By using the in-game currency , called “Gold”, or through microtransactions, they can gain permanent access to a hero. Each individual hero comes with a diverse set of unique abilities. Ability kit is generally composed of three basic abilities usable right from level 1, a passive or active trait, and a powerful “heroic ability”.

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